
Oloo
A downloadable oloo for Windows
About
You are a little creature, too squishy to be dangerous and too cute to be scary. Why are you in this place, and where are you going?
Find your way in a hostile world
Extra
This is a passion game done at free time, sound effects are mainly placeholders yet. Final game is the matter of change compare to the demo.
Lighting is pretty heavy in this game, if you have performance issues, you may tweak it in settings.
Status | In development |
Platforms | Windows |
Author | Shidonski |
Genre | Platformer |
Made with | Unity |
Tags | 2D, blob-like, Cartoon, Physics |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Oloo 1.0.3.zip 54 MB
Development log
- What's next56 days ago
- Update 1.0.357 days ago
- Update 1.0.260 days ago
- Update 1.0.160 days ago
Comments
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I love the style, I can't wait to follow development until the full game!! This has great potential :D
I just had trouble with the controls, especially with wall jumping and controlling where I want the lil guy to go. I feel like they're a bit delayed(?) and kinda difficult to utilize
I know it's early development, so I can't judge much. I love the concept, I can't wait to see more :33
Thanks!
Hell yeah! I'm glad to see your prototype from back in the day made into a full game (demo)!
For me jumping feels very inconsistent. Sometimes you can jump, sometimes you can't. I understand, that jump force is controlled by the time the LMB is pressed, but somehow it doesn't feels quite right. The whole character controlls feels sluggush (or blobbish, haha) and it just becomes really frustrating.
I couldn't pass the red button that opens horizontal platform that needs to wall jump through. I spend like 10 minutes trying. And the closest I got to passing through - when the platform squishedf me without any means to get out :)
Also the jumping platform sound is really loud.
Anyway, look forward to the updates!
Yea, took a while but finally have some time and motivation for it. Jump will be updated, it’s already in plans, controls in general expected to be like a blob :D
With the button, wait longer for the door to disappear before going, and hold jump button to accelerate. Tutorial will be improved.
This looks so lovely!
I would love to play it- any chance of linux compatible release?
I would need to investigate that same for Mac, even thought engine supports it, I do a lot of things that might need to be ported separately.
I have this plan for the future, but currently Windows only
Fair enough!
Making a game on even one platform is a lot of work.
Best of luck!
Hello, loved the artstyle, the game looks great aesthetically. But I had a lot of trouble platforming, the platforms just felt too slippery and I couldn't get past the second level where it wanted you to jump press a button high up on a wall. I also couldn't figure out how to wall jump at first due to having to hold the jump, I first thought I only needed to click on LMK.
Would totally give the game another shot though. (*^_^*)
Thanks!
Platforming done in the way I see it for such game, but I do agree that it need to have longer and better tutorial stage for players to get familiar with controls.
Gonna play test possibility of constant jump, since might be no one even need to have a variable one here.