
Oloo
A downloadable oloo for Windows
About
This is 2d platformer with physics elements.
You are a little creature, too squishy to be dangerous and too cute to be scary. Why are you in this place, and where are you going?
Find your way in a hostile world.
Demo
New demo is out!
This is just a passion project I work on in my free time. The sound effects are mostly placeholders, but I’ll improve them down the line.
| Updated | 21 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | shidonski |
| Genre | Platformer, Adventure |
| Made with | Unity |
| Tags | 2D, blob-like, Cartoon, Physics |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Oloo_v19.zip 70 MB
Install instructions
Build contains an archive with the executable: Oloo.exe.
Development log
- Update .1922 days ago
- New demo is out!38 days ago
- New demo soon!39 days ago
- What's nextFeb 22, 2025
- Update 1.0.3Feb 21, 2025
- Update 1.0.2Feb 18, 2025
- Update 1.0.1Feb 18, 2025





Comments
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Very cool, Ruslan! It feels so nice. Great trailer video too.
Thank you!
The video is fucking amazing!
Thanks :D
One of the best demos I played on Itch!
It plays very well, the game feel is AAA level!
It feels very polished and the level design is superb
At some points I missed a little bit more story or dialogue.
Maybe the one liners that are exchanged for the points don't feel memorable or satisfying enough. At some point I gave up on collecting the "points" cause I did not see a reason of going into more trouble just not get rewarded properly, so to speak
The gameplay and atomosphere are fantastic, this is very well made
It has a lot of potential for becoming a hit
How long have you been working on it? Do you have an approximate release time?
Thank you for the feedback!
I agree about collectibles, I do still think how to properly reward player for them, original idea is to provide you more lore about the world but need to iterate on it more.
I was working for quite a while took some time to settle on direction and controls. But with the same pace It will probably take me another year to finish It they way I want. But it's a side solo project, so it's hard to predict.
Hey, just played the demo, its really impressive.
I've played this genre of games before like GRIS, and you have your grip strong on the art and level design.
I hope things goes well, and get to see the game published soon.
Thank you!
I have a lot still to develop, but definitely will get the game released!
I love the style, I can't wait to follow development until the full game!! This has great potential :D
I just had trouble with the controls, especially with wall jumping and controlling where I want the lil guy to go. I feel like they're a bit delayed(?) and kinda difficult to utilize
I know it's early development, so I can't judge much. I love the concept, I can't wait to see more :33
Thanks!
Hell yeah! I'm glad to see your prototype from back in the day made into a full game (demo)!
For me jumping feels very inconsistent. Sometimes you can jump, sometimes you can't. I understand, that jump force is controlled by the time the LMB is pressed, but somehow it doesn't feels quite right. The whole character controlls feels sluggush (or blobbish, haha) and it just becomes really frustrating.
I couldn't pass the red button that opens horizontal platform that needs to wall jump through. I spend like 10 minutes trying. And the closest I got to passing through - when the platform squishedf me without any means to get out :)
Also the jumping platform sound is really loud.
Anyway, look forward to the updates!
Yea, took a while but finally have some time and motivation for it. Jump will be updated, it’s already in plans, controls in general expected to be like a blob :D
With the button, wait longer for the door to disappear before going, and hold jump button to accelerate. Tutorial will be improved.
This looks so lovely!
I would love to play it- any chance of linux compatible release?
I would need to investigate that same for Mac, even thought engine supports it, I do a lot of things that might need to be ported separately.
I have this plan for the future, but currently Windows only
Fair enough!
Making a game on even one platform is a lot of work.
Best of luck!
Hello, loved the artstyle, the game looks great aesthetically. But I had a lot of trouble platforming, the platforms just felt too slippery and I couldn't get past the second level where it wanted you to jump press a button high up on a wall. I also couldn't figure out how to wall jump at first due to having to hold the jump, I first thought I only needed to click on LMK.
Would totally give the game another shot though. (*^_^*)
Thanks!
Platforming done in the way I see it for such game, but I do agree that it need to have longer and better tutorial stage for players to get familiar with controls.
Gonna play test possibility of constant jump, since might be no one even need to have a variable one here.